﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace M3G {
    public  class VertexShader : Shader
    {
        #region Method
        public VertexShader (String source) : base(source) {
            //今は特に何もしない
        }

        public VertexShader (MemoryStream source) : base(source) {
            //今は特に何もしない
        }

        protected VertexShader (VertexShader shader)
            : base (shader) {
        }

        public override Object3D Duplicate () {
            return new VertexShader (this);
        }
        #endregion
    }
}
